Baldur's Gate

Vacation Day, part 1
a pleasant romp through the woods ...??

We buried the bodies and found a job for our trip – a nearby town wants us to “clear out” and old iron mine so they can begin mining there again. It is unclear what needs to be cleared out of it because Vorn and Vimmack didn’t bother to ask.

Once we left town, D’azmril offered us 4000gp each to do a job for her, while she went off to do something else… We are to raze a particular village and get the attention of the Burning Fist while doing so. She claims this is to make the Burning Fist look foolish and seem unable to protect the surrounding areas around Baldur’s Gate. We decided to kill two birds with one stone and have Vorn, Vimmack, and Corentin use the paladins’ cloaks to disguise themselves as the paladins while they burn down the village.

Leoian and Damir went into the village in disguise the evening to scout ahead. The citizens were behaving very oddly, kind of standoffish, even to each other. We also noted that the moon is currently full. What these facts have to do with each other remained unclear at the time…

As Damir was disguised as an acolyte of Lathander and the next day was midsummer, he was asked to come back at dawn to perform a significant Lathanderan ceremony. Leo and Damir returned to town in the morning and saw there was some damage, a few drops of blood on the ground, and so forth. Damir completed the ceremony with clinical precision, but fortunately nobody was inspired by the “glories” of the Morninglord. The pair left very shortly thereafter, before their magical disguises wore off.

The other three then walked into town. They first went to the stables and stole all the horses but two.

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The Lady's Jewels, part 2
as recounted by Damir

It is the 26th day of Flamerule.

While Damir was learning D’azmril’s contacts, Leoian Scrivner found out that Lady Vanette hired a stone mason. We fear she may be planning to wall the jewels in completely. This would make it difficult to swap the jewels before the “real” heist…

Meanwhile, Corentin Lor and Vimmack went to comission some fake jewels from Motya, a criminal staned glass maker in the Merchant Quarter (NW part of town). Cor reasoned with him and got him to work on spec… promising him points in a big stage production that doesn’t exist. (He may have to worry about that later.)

On the evening of the 27th day, Leo snuck into the stonemason’s home. He found a document relating to the job that shows he will be filling in two doors, but the details are (apparently deliberately) vague as to which doors those will be. Furthermore, apparently, Corentin and Leoian have a “mutual friend” with the stonemason – although they do not know him personally, nor do they need him, per se. Nonetheless, the seem insistant that we cannot make him disappear… but they offered a new plan that seems rather promising.

In the morning of the 28th, Corentin and Leoian went to speak with the stonemason to try and get Leo hired as a day laborer. The rest of us assume this conversation went as expected…

Meanwhile, Damir picked up the completed fake jewels and handed them off to Leo after the meeting. Apparently Damir is going to work in sales for him for two week, but will get a 1% comission during the second week.

However, while Leoian was failing to work his magic inside, D’azmril showed up outside where the rest of us were keeping watch. She proposed that Corentin distract the Flaming Fist patrols while Leo sneaks in and the rest of us take on the paladins.

Unfortunately, Leoian then came out and let us know that he decided not to even try swapping the jewels just because the paladins were around. He in fact helped to seal the room, with the paladins inside it. Fortunately, there is a window from which the paladins can winch up supplies, and Leo apparently has some way to create an invisible ladder of force to help us scale the wall.

Corentin and Damir kept watch in the street while the others climbed in. Something happened and a fight broke out with the paladins. A body fell out the window, and the two watchmen quickly disposed of it in the sewer and did not scream like little girls at all. Leoian came down to help with the bodies shortly before a stone of silence fell out of the window, followed by a fireball exploding just at the window, and then another paladin fell to the ground. Shortly later a third, armored paladin fell out the widow and our party climbed down shortly later. We got two bodies hidden in the sewer before the watch showed up. Corentin made the body invisible, and Vimmack carried the invisible body away. Meanwhile, Leoian created a web to slow the watch down, and we all got out of Dodge (wherever that is). They got on to us again, so Damir put on one of the cloaks to pose as a paladin and took the watch on his tail. Unfortunately, he had difficulty escaping and made it only because D’azmril cast Haste on him. He now owes her one.

The next morning we turned over the necklace to Xend. We need to sell a ruse that we hunted down the paladins to steal the necklace back from them, to cover our story as we complete the job we were hired to do. Damir donned a disguise and went to an “adventurers’ tavern” to find a short job out of town…

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The Lady's Jewels, Part 1

Xend offered us two missions. We declined robbing the Temple of Gond, and instead decided to steal the “back & forth” jewels from Lady Vanette.

DR 1379, 25th Flamerule

Lady Vanette & Lady Flouraine have jewels which have been stolen from each other on multiple occasions. The two ladies grew up together, both stepchildren of the same woman. As they grew older, a rivalry developed, and now they compete to wear the jewels to the annual Aristocrats’ Ball. So, for 9 years, both have taken turns stealing it.

We came up with a plan. And then we got together with D’azmril to come up with a “plan”. Points made:
- Two houses in fair Garden District, both alike in dignity
- Three guards on the house.

Spoke to Jarlon about the gems. We tried to make a copy, and failed. With sufficient inducements, Jarlon agreed to create the forgery.

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Induction Day, Part 3

DR 1379, 22nd – 24th Flamerule (cont.)

We debated speaking to Calimint the sewer worker (our friend) or Wimell who used to work the iron mines nearby. He does not have a chatty reputation but a drinker, so we decided to talk to him. We went down to the Manticore’s Tail and engaged his services.

We then spent two days digging and building a room. When we went in, Leoain managed to knock over a bottle. An old man came to check, but I Sleeped him. We finished cleaning the place out; as we were getting ready to finish the job, a little girl walked in. She was reasonable, and I convinced her to go to sleep.

We cleaned up after outselves, left Xend his share, brought the bottles to Vorn’s, loaded them up on a cart, and delivered them to the Guild. D’azmril tried to claim credit for our job.

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Induction Day, Part 2
DR 1379, 22nd Flamerule (cont.)

- “Purchased” a bag of holding (from the h-giant female monk). All rules successfully observed
- Digging.
- stone wall blocking the tunnel. (Tunnel may be 400 years ago. Our end of the tunnel finished 250-300 years ago. Tunnel blocked about 200 years ago)
- spell turret: disarmed
- went out and found two guys who can help with the tunnel

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Induction Day

DR 1379, 21st Flamerule

After heading back to the Gate with Lempressa firmly under heel, we went to see Xend.

1) debriefing
2) The Scroll
3) The next assignment:
4) Met D’azmril

Day off: Spell “research”

Obtaining booze. “Found” a smuggler’s tunnel not far from Duke Beraule’s house. The plan:
1) Dig a tunnel to his cellar;
2) go through the wall;
3) steal booze.
4) seal the walls. move the booze

Made a deal With Xend.

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The Next Mision, Part 4

DR 1379, 17th Flamerule cont.

We fought and won.

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The Next Mision, Part 3

DR 1379, 16th Flamerule, cont.
Leoaine found Captain Melin down near the docks. I recalled that he owed the Guild a favor, and I called it in. He said his ship, the Fortune’s Favor, can catch them, but we may be catching up to them near Waterdeep. He also suggested that if we took the Gilded Lady, we could catch the Sunrise quicker. We agreed to take the Lady, and sail.

While waiting, we came up with a plan to convince Lempressa Berauld to return to town. We wrote two copies of her “confession”. We decided that if she signs it, she can return to the Gate (which would give the Guild a ship).

We asked around and learned that about half the crew of the Lady would not be on the boat. The ship also has a Ship’s Mage.

We talked our way onto the ship, and a fight ensued. We took the boat with no casualties on our side.

DR 1379, 17th Flamerule.
It was late in the afternoon when we caught up to the Morning Sunrise. We came up with a story (and a “warrant”) and sailed to the other ship. We convinced the other Captain that Lempressa should be taken into custody. He agreed, Lempressa, however, did not, and her guards decided to put up a fight…

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The Next Mission, Part 2

We decided to speak to Beaumont. When we arrived at the Temple, a bit after dinner, we saw that Beau was winning. We retreated shortly to determine a plan of approach. We decided to play some cards, and take Beaumont for all he has (and possible loan him some money).

We ended up beating Beaumont out at the table, and so we made a deal. We paid him the 30 gold, and I owe him a favor. He agreed to provide the routes.

We finally came up with a 3rd plan, which would involve some roadwork. (The backup plan being “get him”.)

We dug out a hole beneath the road. It was about 2’x’4’x8’. We braced the hole and setup a pulley system.

Then, finally… some sleep.

DR 1379, 16th Flamerule.

Next day, near the first hour of the afternoon, Xend, a male human in mithral chainmail with a two handed sword, and an unarmored attractive drow woman met with Gerard Delore. We took up positions.

Leoain started the fire, and it burned quite well. It almost took out two other buildings, forcing us to actually help put it out. Being resourceful, we managed to do so.

From there, Leoain & I setup the second plan, which started out very well. Leoain grabbed the purse and ran, while I (disguised as an old woman), shouted for help. Unfortunately, one of the Fist decided he needed an immediate report. He questioned me a bit, and eventually realized that I was dissembling with regard to the reason for my presence in that part of town. He grabbed me before I realized it, and got me in an arm lock. I tried to escape, but he had me pretty good. Vorn arrived, tripped him (after a bit), and assisted me in escaping. He hit the Fist Captain pretty hard, I distracted him, and we both ran. He managed to send a Dancing Lights up which let the Fist know where we were. Still, we managed to escape.

Vimak pulled the rope, dropping a small wagon’s back axle into the hole, creating a nice sized traffic snarl. Sadly, the Fist helped the merchant repair the wheel, so we tried to spook the horse. Damir’s spell failed, so Vimak dug under the horse to scare it. This worked enough to snarl the traffic.

We went back to meet with Xend et al. We gave him an update on our progress. Xend then explained what was going on. It turns out that Gerard is the ex-son-in-law of a Duke, and he has been trying to get his son away from the boy’s mother. Gerard had a chance to win the case, but his ex hired us to make sure this wouldn’t happen. Xend offered Gerard a deal: we rescue the man’s son and Gerard skips town. In return, Gerard turns over his property to the Guild.

Xend explained that the boy’s mother has houses up and down the Sword Coast. She is one Lempressa Berauld. He told us to find her before she sets out for Beregost, Waterdeep, or Westgate. She booked passage on the Morning Sunrise, a ship bound for Waterdeep, which just left.

We found out what the ship was carrying, and I created a “bill of lading” for that ship. Leoain found an unsavory captain, and we made a deal.

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The Next Mission

DR 1379, 15th Flamerule.

Recently, we have become well-known, and not without good reason. Not long ago, while causing a momentary distraction, we took out a FF Patrol. Not bad work, if I do say so myself, and I often do.

We found ourselves at the guild today, by invitation of course, with a new assignment. Guildmaster Xend had a simple job: a man must be detained. Gerard Delore, the silk merchant. Our part is to keep the Fist busy. Delore’s shop is on the West Road, in the second ring.

This could be an issue as the Fist has a bit of a presence here. We estimated that there would be 3 patrols to distract. So, three plans.

The first plan was to burn down the shop of Yarrel the Blacksmith. We decided to set his thatched roof on fire. (He’s the best choice as he is one of Vorn Ovthec’s main competitors.)

The second plan was… up in the air.

The third plan is the bump and run. Leoaine will “steal” my wallet and run off.

While trying to figure that out, we decided to get the schedule and people on the routes for tomorrow. We decided to speak to Beaumont, one of the Flaming Fist members with a gambling problem. We each coughed up 6 gold and decided to see how reasonable he would be.

We met up with Beau at the Temple of Tymora

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